Adventures of Etheria
Created for the October 2016 Unreal Game Jam
Theme: Settle The Score
A platformer collect-a-thon about Etheria, a young maiden who seeks to break the cycle of sacrifice in her village.
Each year, the village sends out a maiden to be devoured by the mountain god in order to revitalize the town's crystal that serves as a barrier to the encroaching miasma.
Etheria takes it upon herself to venture out into the world and save her village once and for all.
On Etheria I was the world designer and also curated the game's music/sound selections and visual themes. I created the levels within the game using existing art assets in the span of about 4 days. As the game was a whimsical platformer/adventure game,
I designed levels that leveraged verticality using both the terrain tool and the assets I had on hand. My level design focus was on forcing players to use their jumping abilities as well as the jump mushrooms to collect difficult to reach crystals.
I worked closely with one other designer on the general game design iterated often on the gameplay systems.
Tools used: Unreal Engine 4, Blender, Photoshop, Audacity, Unreal Blueprints