Ruins Scene: Unreal Engine 4

A level I created using Unreal Engine 4 during the span of one day. The level is based off of the photo above.

Using the Infinity Blade Assets from the Unreal Marketplace, I put together a completed scene using terrain, post processing effects, and tweaked lighting to emulate the real life photo.

The goal of this level was to participate in focused training that revolved around a specific end goal (to replicate a real life scene). Attempting to replicate the same camera view and horizon line was challenging, but overall I had a lot of fun with this piece!

 The completed mesh placement before finalized lighting effects,

The completed mesh placement before finalized lighting effects,

 A high resolution screenshot after all post processing effects were implemented

A high resolution screenshot after all post processing effects were implemented