Magnificent Mage Men
A week long game jam project created at Bungie by myself and one other person.
Magnificent Mage Men is a local multiplayer game in which up to 4 players can have wizard battles in an arena that breaks apart over time.
My work on this project included:
- Designing the level blockout in Unreal 4
- Creating the arena pieces in Maya
- Hand painting all the arena textures in Photoshop
- Putting together the final scene in Unreal using the arena I created with a basic foliage pack
- Lighting, effects, and post processing in the final scene
This was my first experience creating an asset and hand painting the textures for it; additionally I set up the materials for my work in Unreal and created emissive runes for the arena to solidify the "magical" feeling of the level.
I blocked out the initial level in Unreal Engine 4 using the graybox brushes available. From there, I was able to import those static meshes into Maya where I modeled new assets over the old ones.
In order to support the gameplay idea of a breakable arena, I needed to separate the arena out into 4 pieces. Each piece was modeled and textured individually.
The end result after bringing the textured arena into Unreal 4 and doing all the set dressing. I ended up with a soft afternoon lighting and added various fog particles to support the theme of the floating waterfalls nearby. In the final version, I edited materials on the center rings of the arena to glow and emit light; this provided a more whimsical feeling to the scene.