Created for the Global Game Jam 2016
Primal Fury is a game about magic and puzzles. The player will be tasked with solving various puzzles using the different spells at their disposal. As they traverse through and complete levels, they will acquire new spells in order to complete more complex challenges. Primal Fury also hosts a character driven narrative that brings the whole world we have built together.
I was the level designer on this project, and crafted all environments seen in game. I also handled lighting, particle effects, and music implementation. My goal was to create unique environments that captured the ideal of "elemental temples", while supporting the game jam's "Ritual" theme.
Primal Fury was created for the Global Game Jam 2016, with a team of 5 people over the span of 48 hours.