Professional Work

The following is a collection of professional, paid work I've engaged in during my time in the game industry. It ranges from small studios to AAA, from QA to Level Design.

 
 

Destiny: Rise of iron

Destiny: Rise of Iron is the next expansion to the Destiny universe, featuring a new story campaign, new weapons, armor, gear, and a 6-person raid.

I currently work at Bungie as a Design Tester, and I assisted with automated testing during Rise of Iron in order to balance various gear drops and rewards in the game.


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Agents of mayhem

Agents of Mayhem is an upcoming open world action-adventure video game set in the Saints Row universe, developed by Volition and published by Deep Silver. The game is set for a 2017 release date for PlayStation 4, Xbox One, and Microsoft Windows. 

I served as a Quality Assurance Analyst on Agents of Mayhem for a year at Deep Silver Volition. During my time there I tested the game on both PC and PS4, where I filed various types of bugs on gameplay, art, and balancing issues and also performed daily regression and executed test plans. My work there also involved interfacing with developers to research issues, provide feedback on the quality of the game, and assisting with bug resolutions.


mortal kombat x - mobile

A tie in mobile game to the console release, Mortal Kombat X on iOS and Android brought all of the action from the main series to mobile devices.

I served as a Quality Assurance Analyst on MKX on iOS and Android during my time at NetherRealm Studios, where I also tested related titles Injustice and WWE Brawlers on mobile devices. My daily tasks involved testing builds against test plans, filing bugs, performing regression,and researching various issues involving usability on a multitude of devices.


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One of the various video blogs showcasing my work, as was required during my internship.

Bionic marine command online

Bionic Marine Command Online (BMCO) is a Sci-Fi Multiplayer RPG that I worked on while it was in Alpha. 

On this project I served as a level designer where I collaborated with other designers and artists to create exciting and interesting levels for our players. In the included videos and screenshots, you can see the work I have done on the various levels within the game.

During my year long internship at Space Dwarves Entertainment, I worked on three different levels and gained experience designing for an online, multiplayer based game in large scale environments. I was the sole designer on my levels, but I worked closely with the level and art team, and reported to the lead level designer as well as the art director in order to maintain the game's vision.


YETI'S QUEST

Yeti's Quest is an iOS memory runner about enlightenment. Players must break through the correct doors in order to reach the top of the mountain with a variety of powerups at their disposal.

During the Fall of 2014, I served as a contract QA manager on this project. I created test plans, recruited testers and held testing sessions on-site at our Chicago studio location. Using VersionOne, I managed a bug database and worked directly with the development team to resolve bugs.

I also held a variety of survey tests during the testing sessions and helped shape the game's content and design due to the feedback that I delivered to the developers.