A week long game jam project I created with a team of 11 people, in which I was the lead level designer. We worked in Unreal Engine 4 to create a VR spell-casting game where players used gesture based spells to defeat each other in one on one combat.
A platformer/adventure game created in Unreal Engine 4 for the UE4 October 2016 game jam. As the level/world designer, I crafted multiple levels, set up the lighting/camera effects, and curated the game's audio and visual themes. Released October 2016.
A first person horror survival game developed for the September UE4 Jam. As level designer, I used sourced assets and created a dungeon-themed maze with various puzzles and coded audio triggers in Unreal Engine 4. Released September 2016.
An RPG about magic and puzzles, created in Unity for the Global Game Jam 2016. The theme was Rituals, and as the level designer, I created various puzzle based, elemental temples for the game. Released February 2016.